Is SimCity finally fixed? The server fires that hobbled Maxis' game at launch were put out and, many months later, we got our much-coveted SimCity offline mode. Now we might even see an end to that ...
Rob Keyes manages content planning and processes, business development, social media, strategic partnerships, branding and PR for Screen Rant and consults for Collider, Comic Book Resources (CBR), and ...
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment. SimCity developer Maxis says its efforts to increase server ...
Also, the quote "if you can't get a stable connection, you're NOT having a good experience" needs to be engraved on a stainless steel tablet and mounted on the wall of every huge game publisher who ...
SimCity 5, after a ten-year sabbatical from SimCity 4, excluding of course EA’s 2007 release of the SimCity Societies aberration (which any Sim fan knows just doesn’t count), hit retail shelves last ...
The Maxis that you knew, the studio that released SimCity and invented The Sims, is no more. The SimCity brand might live on, and the Maxis brand might live on elsewhere, but they’ll survive only as ...
SimCity didn't do too badly in sales, shifting 2 million units by summer 2013, but the game's disastrous launch is still remembered as a black mark on gaming last year, up there with the launch fails ...
With strong sales, positive reviews (ours is here), and thousands of player-made assets and mods, Cities: Skylines has quickly become one of 2015's hits. I spoke to Mariina Hallikainen, CEO of ...
GameSpot may get a commission from retail offers. A lot has changed since 1989, not least of which is SimCity. The series has undergone a couple of major overhauls since the classic city-building game ...
"Just so you know," my fiancee said to me, "you're going to lose me to SimCity." This was no idle threat. Throughout our relationship I had already lost her to Skyrim for roughly 150 hours and to ...
Forbes contributors publish independent expert analyses and insights. I write about TV shows, movies, video games, entertainment & culture. If you're going to make an always-online game that doesn't ...
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