
Box2D
A 2D Physics Engine for GamesBox2D A 2D Physics Engine for Games
Box2D is a 2D physics engine for games. - GitHub
Box2D is a 2D physics engine for games. Contribute to erincatto/box2d development by creating an account on GitHub.
Box2D - Wikipedia
Box2D's collision detection and resolution system consists of three pieces: an incremental sweep and prune broad phase, a continuous collision detection unit, and a stable linear-time contact solver.
Box2D - Wikiwand
Features Box2D performs constrained rigid body simulation. It can simulate bodies composed of convex polygons, circles, and edge shapes. Bodies are joined with joints and acted upon by forces. The …
Box2D: Overview
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive.
Box2D: Simulation
Box2D supports static and dynamic friction, but uses the same parameter for both. Box2D attempts to simulate friction accurately and the friction strength is proportional to the normal force.
Releasing Box2D 3.0
Aug 9, 2024 · And it has finally arrived! It has been a long journey and I’ve learned a lot. There is more work to do, but the library is ready to be used for game development. I’d like to thank the Box2D …
About - Box2D
Hello! I’m Erin Catto. I work in the video game industry. I also created Box2D, a 2D physics engine for games. I use this blog to give updates on Box2D and write about game physics and programming. …
Box2D: Overview
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in realistic ways and make the game world more interactive.
Box2D: Hello Box2D
The reason is simple: a body with morphing shapes is not a rigid body, but Box2D is a rigid body engine. Many of the algorithms in Box2D are based on the rigid body model and optimized with that in mind.